AI Insights · Timothy · July 2022
Top 5 City Building Games in the US: Q2 2022 Performance Review
Discover the performance trends of the top 5 city building games on a unified platform in the United States during Q2 2022, based on Sensor Tower data.
During the second quarter of 2022, the top 5 city building games on a unified platform in the United States showcased diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Merge County® from Microfun Limited experienced fluctuating weekly revenue, peaking at approximately $625K in mid-April and maintaining an average around $550K to $600K for the rest of the quarter. Weekly downloads saw a general decline from over 51K at the end of March to just above 30K by late June. Active users hovered around 120K with minor fluctuations, peaking at nearly 127.5K in early April.
SimCity BuildIt by Electronic Arts showed a consistent revenue stream, peaking at approximately $486K in mid-April and maintaining a steady range between $350K and $420K for most of the quarter. Weekly downloads remained relatively stable, averaging around 25K to 29K. Active users showed slight variations, starting at 211K at the end of March and dipping to around 184K by mid-June, before slightly recovering towards the end of the quarter.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED demonstrated a varied revenue pattern, with a peak of approximately $291K in mid-April and a decline to around $173K by the end of June. Downloads fluctuated, peaking at over 11K in late May before dropping significantly to just over 600 by the end of June. Active users showed a slight decrease, starting at around 32.7K and ending the quarter at approximately 22.7K.
Legend City from NeoriginGames Publishing Co., Ltd. saw stable revenue, with a peak of around $175K at the end of March and maintaining around $140K to $165K for most of the quarter. Weekly downloads varied, peaking at 8.8K at the end of March and fluctuating between 3K and 8.8K throughout the quarter. Active users trended downward from 14.8K at the end of March to about 9.1K by the end of June.
Land of Empires: Immortal by Nuverse, which launched in April 2022, showed an upward trend in revenue, starting at $95K in late April and peaking at around $129K by the end of May. Downloads followed a similar upward trend, peaking at 9.8K in early May before stabilizing around 5.8K to 6.8K in June. Active users grew from around 3K in early April to approximately 8.3K by mid-May, before stabilizing around 6K to 7K towards the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.